Cultivating Design Thinking in Vietnamese High School Students: A STEAM-Powered Pedagogical Experiment

Main Article Content

Thanh-Trung Ta https://orcid.org/0000-0003-2470-6799

Keywords

Design thinking competency, empathetic, High school students, liberal arts, STEAM education

Abstract

Education reforms worldwide increasingly emphasise creativity, problem-solving, and higher-order thinking, as reflected in UNESCO's Education 2030, the UN Sustainable Development Goal 4, and the OECD PISA Creative Thinking assessment. Responding to these global shifts, Vietnam has integrated STEAM into its competency-based reforms; however, empirical evidence on how STEAM develops design thinking at the upper-secondary level remains limited. This study addresses this gap through a mixed-methods intervention with 69 Grade 11 students in Ho Chi Minh City. Two STEAM lessons on Electricity and Magnetic Fields were structured around a five-stage design thinking framework. Data from classroom observations, video analysis, and pre-/post-intervention assessments indicate promising improvements in reasoning and ideation, alongside moderate gains in empathy, modelling, and process management. These findings provide preliminary evidence that STEAM can cultivate design thinking competencies in Vietnamese high schools and contribute to ASEAN and global agendas promoting creativity, innovation, and 21st-century skills.

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